Thursday, 24 July 2014

World building part 7 - rubble paste

It had been a while since I'd worked on the terrain I'd put together, so seeing as it's been far too hot for painting round these parts, I decided to try out a cool technique that I'd spotted on Bell of Lost Souls recently.

The technique is basically making quick and easy rubble that can be applied to the bases of models and terrain pieces and so forth.  There's a video some dude made up on You Tube that will also prove to be a useful reference point. Some of the "ingredients" that he used, I've changed either for convenience, or because it isn't readily available in the UK.

Anyway, here's a list of what I used, the pictures below are a rough reference guide:
Corroded iron flakes from an old metal plant pot
Crushed snail shells (no snails harmed by me, I just used what the local birds left behind)
Some small ready made bricks (available from Ebay or most model shops)
Chopped up straight bits of sprue (get rid of any with writing on, or those round bits)
Cork chunks (available from Ebay or most model shops)
Sand (use about an equal proportion to the total volume of everything else)
Mix all the above together in a plastic pot or whatever else you have laying around. I'd advise against using your best china for obvious reasons.

To this, then add a decent spoonful of PVA glue. Paint should now be mixed in until the mixture is fully paste-like (the video reckoned to use black, but I ran out so I threw in some grey).

And the pictures:
Mix of crushed snail shell and metal flakes


Chopped up sprue

Cork chunks

All mixed in a pot. With sand.

Add PVA, and then add paint to point of saturation.

Apply with the spoon. Don't use your best spoon.

You used your best spoon didn't you?

Scatter more bits of sprue on top and press in if you want.

Once you've sprayed this lot, and drybrushed it, in theory it will look proper good, according to the internet.

Saturday, 28 June 2014

Heldrake conversions part 4

The long awaited 4th installment...

I'd not done anything on the heldrakes for a while as I'd been waiting on a Tentacle Maker from Green Stuff Industries (which actually arrived a few weeks back). Which of course, in true Tony of Nurgle style, I then left untouched for several weeks.  This is a) a great blog, and b) a great tool.  I'd highly recommend it. The only minor quibble is that the shipping to the UK is currently hella expensive, but the good news is, they are working on getting this tool stopped in indie stores in the UK (I've been asked by GSI if I know of any reliable outlets and recommended Element Games and Dark Sphere).

Anyway, long story short, last night's game got cancelled, so I thought I'd have a couple of beers and roll out some tentacle goodness (not a euphemism).  As you can no doubt tell, I've still got a fair way to go on this one. There's a lot of vacant space on this here Vargheist body that I will try and disguise by adding more cables. I do still want lots of gaps, but at the moment it's looking a little too "wasp-waisted" for my liking.

Sunday, 22 June 2014

Vindicare Assassin 3D sketch for INQ28

The Vindicare Temple is one of the temples of the Officio Assassinorum. The motto of the temple is Exitus Acta Probat, "the Outcome Justifies the Deed." Vindicare operatives are the most skilled snipers in the Imperium of Man and are usually directed to assassinate targets who are believed to have been possessed by daemonic entities or to have been corrupted by the Ruinous Powers of Chaos.

This is another sketch for use INQ28. It's as simple as kit-bashes get.

The entire body structure is from a space marine scout sniper, and the head is from the new Tempestus Scions kit.

This image forms part of the inspiration

Monday, 16 June 2014

Eversor Assassin 3D sketch for INQ28

For quite some time now I've been both curious and keen to give INQ28 a go. It seems like a great opportunity for conversions and narrative gaming. Before the experts laugh too enthusiastically at my "noob" status and poor explanations  - I've never played this or even looked at the rules.

For those that know even less than me, INQ28 seems to be a homebrew hybrid rule set based on Necromunda (a specialist skirmish game that used to be produced by Games Workshop), but also encompassing the rules for Inquisitor (another specialist game that used to be produced by Games Workshop). Inquisitor had a small range of models produced for it at a larger 54mm scale, although as I understand it, no scale was specified for playing the actual game.  Again, as I understand it, the lack of terrain available at 54mm scale resulted in people playing the game using the more familiar 28mm scale, which has the bonus of providing a wider variety of ready built terrain as well as terrain kits, and of course a plethora of miniatures.

Anyway, less of me talking crap about something I've not really read up on. Here are some pictures of an Eversor Assassin I put together earlier on.  The torso, legs and gun arm are from a space marine scout, the head from a chaos warrior, the neuro-gauntlet arm is from the chaos marines raptors kit, the vials of combat drugs from the Dark Eldar Talos Pain Engine, and last but not least, the hand on the gauntlet arm is from a chaos marine.

Sunday, 15 June 2014

By daemons be driven

Following on from the proxy Soul Grinder the other week, I've been stripping paint from old miniatures, re-discovering stuff in old boxes and the like...

Daemons of Nurgle incoming...
This is The Old Death from Enigma Miniatures

Good innit?

These from Maxmini.EU will make a herald and Nurglings

Gratuitous Nurgling bases and old Plague Bearers

and more

and more

and more

Gawd, yer don't sweat much fer a fat lass

Thursday, 15 May 2014

Heldrake conversions part 3

So I managed to get a bit more done on the heldrake conversions.  This mainly included building the remainder of the zombie dragon kit in terrorgheist form for the second heldrake.  I did do some further greenstuff work to the first one too.  And then promptly ran out of green stuff. Balls.

I have, however managed to order a 3 foot strip of green stuff. so hopefully will do a bit more this weekend!

Sunday, 11 May 2014


Ok, it’s been a while….

I could bore you with what's happened during my hiatus but ain't nobody got time for that, so I’ll just get straight into it.


I didn't want to go down the typical Eldar channels as Aspect Warrior colour schemes bore me to tears, so I developed some fluff in order to allow me to paint my army up without being restricted to goddamn blue Dire Avengers. In a nutshell, an Exodite world is attacked by an Imperial Fleet, a deserted Craftworld drifts into the system, the Exodites then use the Craftworld to repel the attackers but the humans launch a salvo of Anti-Plant missiles to render the planet uninhabitable, forcing the Exodites to become permanent residents of the Craftworld, blah blah blah.

If I feel brave enough I’ll post it up here one day.

So, the first thing for your eyeballs is the Avatar.

I was disappointed that GW didn't make a new model when they did the new Eldar Codex, the current model is pants and, as awesome as the FW model is I couldn't find one on eBay and I couldn't stretch to £60 to get one direct. Thank god for the Dark Elf Cauldron of Blood, got one cheap, used the statue, job done. I was worried that it looked a bit static, but it still looks better than the proper model.

Painting it was a ball-ache, and I'm still not entirely happy with it, the look I was going for was a blackened iron effect, as if the Avatar had been repeatedly heated up and cooled over thousands of years. I mixed in some weathering powders to the paints to try and give it a pitted and warped effect. Did I pull it off? Nope. Totally unhappy with the blade as well but quite chuffed with the bloody hand though, at least that's something I suppose!

Your organ donation is accepted.

More to follow, more regularly.....
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