Monday, 29 September 2014

I'm in danger of actually finishing TWO projects.

Yes. That's right. I'm in imminent danger of finishing a modelling project or two! I know this verily beggars belief, but it's true!

Mono-Nurgle Daemons are within a fortnight of completion at my current work rate. I've not posted anything about them for a while as I didn't want to interrupt my so called flow. But anyways, this is actually happening.

And the terrain project is worming it's way toward completion.

Somebody call the authorities. I've actually almost broken out of the self-repeating rut of part-completing projects.  All this is a result of just doing a little bit of stuff almost everyday.

Be ready to watch me fail.

Thursday, 4 September 2014

Ordo Malleus Inquisitor 3D sketch for INQ28

This is a 3D sketch for an Ordo Malleus Inquisitor by the name of Ziegfried Daubenton.  The parts come from the Tzeentch sorcerer, the Tempestus Scions and the vampire lord from the Zombie Dragon/Terrorgeist kit. The tabard with purity seals I'm not sure of the origin. Possibly Black Templars? Anyway, from the bits box.

Bearing in mind this is held together with blu tack, this explains why he appears to be leaning backwards in one of the pics.  I expect his accessories may change somewhat before the finished product is ready.

Friday, 29 August 2014

World Building: Part 9 - The Path of the Martyr (terrain progress)

It seems I've been reasonably busy on the quiet working away at the terrain for the Path of the Martyr. What has been a bit of a hot summer in "Croydon, yo", particularly in the furnace-like area of the house I'd got set aside for a painting area made for a bit of a nightmare climate. Paint seemed to dry on the brush even while using thinned paint on a wet palette.

In order to solve the problem, or avoid it, more to the point, I bought a pack of cheapo paint brushes from a discount book store by the name of 'The Works' for 3 English quids. I moved my painting shit to the dining table and did some rough and ready paint jobs with some jumbo brushes on the terrain, which seems to have turned out pretty well, even if a little basic.

It also seems I have enough terrain ready (or near enough ready) to pretty much fill a 4x4 table. Which was a surprise discovery earlier this evening when I decided to put it all on the gaming table...

The wood in the foreground is unfinished

An overview. Please ignore the miscellaneous crap in the background

Please ignore the frankly awful duvet cover that is protecting the dining table

28mm dudes eye view

Monday, 25 August 2014

Daemonhosts - the Sacred & the Profane part 2

Following on from the previous blog post, this is the second of two Daemonhosts.  The previous one representing the Sacred, this one representing the Profane.

The Profane is manifesting in a different way to his erstwhile companion, and is restrained and warded differently too.  You will notice there is an obvious size difference between the models (see final picture).  The Sacred has been forced into increasing the size and strength of the host body in order to better manage the burden put upon it.  The Profane can sometimes be hard to keep under control, and has a vicious and violent nature.  The host form has been placed in consecrated stocks which are adorned with litanies of faith.

I like to think of the Profane as an homage to Nosferatu. Only partially accidental!

Friday, 22 August 2014

Daemonhosts – the Sacred & the Profane part 1

I’ve been toying with the idea of putting together an inquisitorial war band for quite some time now, primarily for use in games of a Kill Team kind of size, but with a view to potentially getting involved in the INQ28 scene.  The three people that read this cry for help on a semi-regular basis may recall that I put together a couple of rough 3D sketches of a Vindicare and Eversor assassin a couple of months back.

This week, I’ve unearthed the old bits box and gotten to work on the first of (probably) two Daemonhosts. At this point I should probably explain my vision of Daemonhosts in terms of my war band.  What I am hoping to convey, is the idea of a Daemonhost as a somewhat subjugated creature.  From the Warhammer 40,000 mythos, we know that a Daemonhost is a daemonic entity that has been ritually bound into a corporeal form and kept under tenuous control by an inquisitor (usually) through the application of warding which may be in the form of tattoos, scars (amongst other more esoteric methods), psychic powers, and sheer will.

It stands to reason that demonic possession is not going to be a positive experience for your typical individual. It’s a loss of control. In the case of the creation of a Daemonhost, the possession is almost exclusively against the will of host, and the binding of the daemonic entity will almost exclusively be against the will of the creature (although who are we to know? For the motives of the daemon are beyond mortal ken, and thus are opaque to our primitive understanding).  I theorise that in a normal case of daemonic possession, that for the host, it would be similar to being trapped under ice, but within their own body. In terms of a Daemonhost, the daemonic entity would also experience a sense of being trapped within the host with no immediate means of escape. The Daemonhost is seemingly enslaved on two levels. How much the Daemonhost (both as host and daemonic entity) suffers would be entirely in the hands of its master, who will force the creature to do their bidding, and might mercilessly reward resistance with punishment.

In the case of this particular Daemonhost, I have portrayed it as shackled at the ankles, no doubt by ritually blessed chains. It is also carrying a huge basin of blessed or Holy Water as an additional means of control that the inquisitor has devised. The basin has no flat bottom, and thus the host cannot put it down. The weight it carries is immense, both physically and psychologically. It fears to spill the water for it will be punished for wastefulness. It fears to spill the water, for it will spill onto the Daemonhost and inflict excruciating pain upon the entity imprisoned within. In turn, one would imagine the caged entity would in turn thrash and tear at the host body itself.  In the pictures, the Daemonhost appears as though it might be pausing to rest, and temporarily alleviate some of the weight it is forced to bear.

I would like to express my thanks to Tim (Fulgrim) at The Tears of Istvaan for his advice on constructing shackles, and to Tom at this very blog for providing many of the parts that went into this miniature.

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