Showing posts with label daemonic possession. Show all posts
Showing posts with label daemonic possession. Show all posts

Tuesday, 10 March 2015

Daemonhosts revisited: the Sacred and the Profane part 3

A while back, I posted up some work i'd done on a couple of Daemonhosts (please see links below):

I've recently revisited these models and made some modifications as I'd become confident that they weren't quite there yet. 

For the first Daemonhost (carrying the basin of holy water), I was concerned he didn't look daemonic enough (beyond his huge stature), so I decided to try and add some spines and protuberances, taking a bit of inspiration from the classic metal models.

For the second Daemonhost (in the stocks), I felt like he didn't seem securely bound enough, so I added some loops of fine jewellery chain and a couple of small padlocks. 

Here are the results:








Monday, 25 August 2014

Daemonhosts - the Sacred & the Profane part 2

Following on from the previous blog post, this is the second of two Daemonhosts.  The previous one representing the Sacred, this one representing the Profane.

The Profane is manifesting in a different way to his erstwhile companion, and is restrained and warded differently too.  You will notice there is an obvious size difference between the models (see final picture).  The Sacred has been forced into increasing the size and strength of the host body in order to better manage the burden put upon it.  The Profane can sometimes be hard to keep under control, and has a vicious and violent nature.  The host form has been placed in consecrated stocks which are adorned with litanies of faith.

I like to think of the Profane as an homage to Nosferatu. Only partially accidental!






Friday, 22 August 2014

Daemonhosts – the Sacred & the Profane part 1

I’ve been toying with the idea of putting together an inquisitorial war band for quite some time now, primarily for use in games of a Kill Team kind of size, but with a view to potentially getting involved in the INQ28 scene.  The three people that read this cry for help on a semi-regular basis may recall that I put together a couple of rough 3D sketches of a Vindicare and Eversor assassin a couple of months back.

This week, I’ve unearthed the old bits box and gotten to work on the first of (probably) two Daemonhosts. At this point I should probably explain my vision of Daemonhosts in terms of my war band.  What I am hoping to convey, is the idea of a Daemonhost as a somewhat subjugated creature.  From the Warhammer 40,000 mythos, we know that a Daemonhost is a daemonic entity that has been ritually bound into a corporeal form and kept under tenuous control by an inquisitor (usually) through the application of warding which may be in the form of tattoos, scars (amongst other more esoteric methods), psychic powers, and sheer will.

It stands to reason that demonic possession is not going to be a positive experience for your typical individual. It’s a loss of control. In the case of the creation of a Daemonhost, the possession is almost exclusively against the will of host, and the binding of the daemonic entity will almost exclusively be against the will of the creature (although who are we to know? For the motives of the daemon are beyond mortal ken, and thus are opaque to our primitive understanding).  I theorise that in a normal case of daemonic possession, that for the host, it would be similar to being trapped under ice, but within their own body. In terms of a Daemonhost, the daemonic entity would also experience a sense of being trapped within the host with no immediate means of escape. The Daemonhost is seemingly enslaved on two levels. How much the Daemonhost (both as host and daemonic entity) suffers would be entirely in the hands of its master, who will force the creature to do their bidding, and might mercilessly reward resistance with punishment.

In the case of this particular Daemonhost, I have portrayed it as shackled at the ankles, no doubt by ritually blessed chains. It is also carrying a huge basin of blessed or Holy Water as an additional means of control that the inquisitor has devised. The basin has no flat bottom, and thus the host cannot put it down. The weight it carries is immense, both physically and psychologically. It fears to spill the water for it will be punished for wastefulness. It fears to spill the water, for it will spill onto the Daemonhost and inflict excruciating pain upon the entity imprisoned within. In turn, one would imagine the caged entity would in turn thrash and tear at the host body itself.  In the pictures, the Daemonhost appears as though it might be pausing to rest, and temporarily alleviate some of the weight it is forced to bear.

I would like to express my thanks to Tim (Fulgrim) at The Tears of Istvaan for his advice on constructing shackles, and to Tom at this very blog for providing many of the parts that went into this miniature.







Friday, 15 February 2013

Death Guard Possessed Chaos Marine #7 and finished unit

This has been a long time coming, to say the least... But now the unit is finished, so that's kind of good news!  Apologies for the dodgy iPhone pics!






By Daemons be Driven

Saturday, 9 February 2013

Death Guard Possessed Chaos marine #6

Here he is.  All was going very well indeed until this morning.

Something went a bit slightly wrong, although it does look worse in the photos than it does in  reality.  Yes. His lips look a bit orange.

Nevertheless I will be doing something about it, and will post up once the problem is sorted...






Sunday, 3 February 2013

Death Guard Possessed chaos marine #4

As promised earlier, here is the one that somehow got away.

I have noticed that the base does need finishing up on this one, though.

This one interestingly has fingers like the legs of a giant prawn. And a crab's hand. And a rat's face.






Death Guard possessed chaos space marine #5

A good while ago, the three regular readers of this blog might remember that I was working on some Death Guard possessed chaos marines. I'd completed 4, but then that little project got a bit side-lined.

Possessed #3
Possessed #2
Possessed #1

In fact, I got that sidelined, that possessed #4 never even emerged into the blogosphere (as the internet-faring dick 'ead might call it).  I may even try and rectify that later.

Well, here is the 5th possessed marine from a squad of 7 (predictably), that of course being the number sacred to the old scabrous one himself, papa Nurgle (may the rot of Nurgle be ever bountiful).  And it was the first one I've tried to do in Death Guard colours for a goodly while. I don't think he's turned out anywhere near as well as the others. Particularly the horns erupting from his right shoulder.  I'll have to have a think about how to fix them.



This is a "brightened" version of the first angle.  The head is
from the Skaven doomwheel kit. I actually reversed the hose that
comes out of the gas mask type affair that he's wearing and
connected it to a grill in his chest plate. It seemed like it might be a
practical bit of kit with no real purpose. Erm...

It's a large purplish crab's hand. The flash is a bit strong. Sorry.

This is a bit closer to the actual colour.  The purple has
a much greyer quality.


Monday, 10 September 2012

Death Guard possessed chaos space marine from start to finish


I actually sat down and did some painting yesterday afternoon and this morning, after what has seemed like ages.

Some of you (well those that have had the misfortune to be following my misadventures for a while at least) may remember this chap from quite a few months back...






















Handsome sucker, no?

Well, for the first time I've decided to try and do a bit of a from start to finish type post on the painting process.  Here goes:

1. I started off air brush priming him with Vallejo model air black primer.  Once that was dry, I airbrushed him with  Vallejo model air (can't remember the exact colour...) dark green or something.



2. For the next bit, I gave his head and neck a heavy dry brush with GW Gretchin Green.  I also started on the shoulder, using a 50/50 mix of GW Dheneb Stone and Vallejo off white.




3. I then continued to do the flat areas of the armour with the Dheneb Stone / off white mix, before then coating the metal areas (or the areas I perceive to be metal areas) with Tin Bitz























4. I then gave a rough stipple of of Formula P3 Pig Iron on the metal areas, and a rough dry brush of Formula P3 Thrall Flesh to the head and neck.  The whole model was then given a wash in my own "Murk" wash mix.  This was left to dry over night.




5. I then mixed a bit more off white into the Dheneb Stone / off white mix, so that it was roughly 1 part Dheneb Stone, 2 parts off white, and proceeded to go over the flat armour areas by roughly dabbing the paint on kind of Van Gogh style. Obviously with nowhere near the finesse though. The idea was to try and create a fairly uneven effect that would give some illusion of grime and / or texture.

6. With this bit done, I then went to work on the metal bits, starting with a reasonably heavy but patchy over brush with GW Scorched Brown. This was followed by a rough and randomly spaced stipple with GW Calthan Brown, and a further stipple with a 50:50 mix of GW Calthan Brown & GW Macharius Orange (or whatever it's called. I think the label fell off, and you can't get it any more anyways...


7. To finish, I gave the head and neck a wash with GW Hormogaunt purple, and then worked the teeth back in with pure Vallejo off white.
















 
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