Recently, myself and Wace picked up and split the Renegade boxed game recently released by Games Workshop, both wanting to have a Knight Titan each. After a £30 discount courtesy of Dark Sphere, this meant that we each had a Knight for a mere £45 each.
However, the box contained a building too. So, given that I have plenty of terrain at my place, and that the stuff at Wace's could do with bolstering, I volunteered to put something together, incorporating some parts I had left over from my own terrain builds.
I wanted this to be a bit ramshackle (which is lucky!), and to have a decent playable area, whilst not being totally run of the mill. Judge for yourselves:
Showing posts with label world building. Show all posts
Showing posts with label world building. Show all posts
Wednesday, 4 May 2016
Friday, 29 August 2014
World Building: Part 9 - The Path of the Martyr (terrain progress)
It seems I've been reasonably busy on the quiet working away at the terrain for the Path of the Martyr. What has been a bit of a hot summer in "Croydon, yo", particularly in the furnace-like area of the house I'd got set aside for a painting area made for a bit of a nightmare climate. Paint seemed to dry on the brush even while using thinned paint on a wet palette.
In order to solve the problem, or avoid it, more to the point, I bought a pack of cheapo paint brushes from a discount book store by the name of 'The Works' for 3 English quids. I moved my painting shit to the dining table and did some rough and ready paint jobs with some jumbo brushes on the terrain, which seems to have turned out pretty well, even if a little basic.
It also seems I have enough terrain ready (or near enough ready) to pretty much fill a 4x4 table. Which was a surprise discovery earlier this evening when I decided to put it all on the gaming table...
In order to solve the problem, or avoid it, more to the point, I bought a pack of cheapo paint brushes from a discount book store by the name of 'The Works' for 3 English quids. I moved my painting shit to the dining table and did some rough and ready paint jobs with some jumbo brushes on the terrain, which seems to have turned out pretty well, even if a little basic.
It also seems I have enough terrain ready (or near enough ready) to pretty much fill a 4x4 table. Which was a surprise discovery earlier this evening when I decided to put it all on the gaming table...
The wood in the foreground is unfinished |
An overview. Please ignore the miscellaneous crap in the background |
Please ignore the frankly awful duvet cover that is protecting the dining table |
28mm dudes eye view |
Tuesday, 12 August 2014
World Building part 8: Background to the Path of Martyrs
Historically, during the long drawn-out and tragic period
known as ‘Old Night’, the populations of the majority of the worlds inhabited
by mankind in the Abstruse Sector slipped back to the worship of the Old Gods
in varying guises, and were brought to compliance with the Imperial Truth only
with great difficulty during the Great Crusade (M31). Soon enough, when Horus Lupercal and many of
his brother Primarchs rose up against their father, many worlds in the Abstruse
Sector also rose up in support of Horus, and threw off the yoke of Imperial
oppression.
For thousands of years thereafter, the Abstruse Sector
became synonymous with words such as strife, unrest, and upheaval. Many were
the campaigns which sought to bring this troubled region of the galaxy back to
the Emperor’s light. The ‘Path of the
Martyr’ is a string of shrine worlds and moons linking the rim-ward fringes of
the Seriphos Sector to the core-ward fringes of the neighbouring Abstruse
Sector. The ‘Path’ is so named as it
marks the route of successful campaign of reconquest undertaken by Imperial
forces led in part by Saint Felicitè, during M37.
A series of shrine worlds were erected in ensuing centuries,
marking out key sites of victories, designed to act as lasting monuments to the
sacrifice of millions of Imperial lives. At the end of the ‘Path’, lies the
world of Felicity, which marks the site of the eventual doom and ultimate
sacrifice of Saint Felicitè, where she
was stricken down as she concluded rites of banishment which ended a Daemonic
incursion, and paved the way for a decisive victory against the more corporeal
forces of the Archenemy. Following this
victory, the hold of chaos over the Sector waned, and was seemingly expunged.
All rejoiced.
Relative peace followed until mid M39, when the entire
border region between the Seriphos and Abstruse sectors was embroiled in one of
the most severe warp storms in Imperial history (although due to the vagaries
of misplaced data and the bureaucratic processes within the Administratum, this
cannot be verified). Cut off completely from the divine light of the
Astronomicon, unreachable by astropath, warp travel or even travel in real
space for centuries, the Abstruse Sector had become a watchword for misfortune,
nay, a curse, an augur of misery. It was a region of the galaxy that was largely
ignored, although the angry stain of the warp storm dominated the skyline of
many worlds at that fringe of the Seriphos Sector. A stain that was said to
echo that of the very Eye of Terror itself.
In recent times, as inexplicably as it arose, the warp storm
has suddenly receded. The Path of the
Martyr is once again accessible to travel, and exploratory missions of the Holy
Ordos of the Inquisition have begun, with the purpose of recovering relics and
attempting to ascertain the possible causes of the Warp Storm. Eventual repopulation of the area is a
secondary concern. Surrounding space is heavily interdicted by elements of the Imperial
Navy which call the Seriphos Sector home.
Reports from the Holy Ordos indicate that exploratory forces
of the Archenemy and the greenskin have been encountered on the Path, though
the Throne knows what sinister purposes and motivations have brought them to
the region…
Thursday, 24 July 2014
World building part 7 - rubble paste
It had been a while since I'd worked on the terrain I'd put together, so seeing as it's been far too hot for painting round these parts, I decided to try out a cool technique that I'd spotted on Bell of Lost Souls recently.
The technique is basically making quick and easy rubble that can be applied to the bases of models and terrain pieces and so forth. There's a video some dude made up on You Tube that will also prove to be a useful reference point. Some of the "ingredients" that he used, I've changed either for convenience, or because it isn't readily available in the UK.
Anyway, here's a list of what I used, the pictures below are a rough reference guide:
Corroded iron flakes from an old metal plant pot
Crushed snail shells (no snails harmed by me, I just used what the local birds left behind)
Some small ready made bricks (available from Ebay or most model shops)
Chopped up straight bits of sprue (get rid of any with writing on, or those round bits)
Cork chunks (available from Ebay or most model shops)
Sand (use about an equal proportion to the total volume of everything else)
Mix all the above together in a plastic pot or whatever else you have laying around. I'd advise against using your best china for obvious reasons.
To this, then add a decent spoonful of PVA glue. Paint should now be mixed in until the mixture is fully paste-like (the video reckoned to use black, but I ran out so I threw in some grey).
And the pictures:
The technique is basically making quick and easy rubble that can be applied to the bases of models and terrain pieces and so forth. There's a video some dude made up on You Tube that will also prove to be a useful reference point. Some of the "ingredients" that he used, I've changed either for convenience, or because it isn't readily available in the UK.
Anyway, here's a list of what I used, the pictures below are a rough reference guide:
Corroded iron flakes from an old metal plant pot
Crushed snail shells (no snails harmed by me, I just used what the local birds left behind)
Some small ready made bricks (available from Ebay or most model shops)
Chopped up straight bits of sprue (get rid of any with writing on, or those round bits)
Cork chunks (available from Ebay or most model shops)
Sand (use about an equal proportion to the total volume of everything else)
Mix all the above together in a plastic pot or whatever else you have laying around. I'd advise against using your best china for obvious reasons.
To this, then add a decent spoonful of PVA glue. Paint should now be mixed in until the mixture is fully paste-like (the video reckoned to use black, but I ran out so I threw in some grey).
And the pictures:
Mix of crushed snail shell and metal flakes |
bricks |
Chopped up sprue |
Cork chunks |
All mixed in a pot. With sand. |
Add PVA, and then add paint to point of saturation. |
Apply with the spoon. Don't use your best spoon. |
You used your best spoon didn't you? |
Scatter more bits of sprue on top and press in if you want. |
Once you've sprayed this lot, and drybrushed it, in theory it will look proper good, according to the internet. |
Sunday, 2 March 2014
Thursday, 13 February 2014
World Building part 5 - Adeptus Mechanicus Shrine to the Omnisiah (W.I.P)
The next terrain piece I've been working on is a Adeptus Mechanicus Shrine to the Omnisiah. This is basically the pieces from the GW Manufactorum kit that you get in the Imperial Sector box set.
The idea behind this was that having an actual manufactorum didn't seem to fit with the Shrine World plan, so I had to think outside the box somewhat. What kind of Adeptus Mechanicus type structure could I realistically justify on a Shrine World? It would obviously need to be a shrine of some kind.
From the Mechanicus perspective the space would need to be used in the most efficient way possible, so it seemed obvious to me that the structure would be multi-purpose. In this particular case, I've tried to conjure up the sense of a pumping station that provides water from an underground source (obviously consecrated) for general purposes, irrigation of gardens, holy water etc. (this is what I envisage in my head). I'm planning on adding a small fountain or something to one of the other buildings.
The outflow pipe flows into a small pool. I'm thinking this could perhaps be the type of shit lepers bathe in at Lourdes or something. Or more likely where chemicals and mineral particulates are filtered out in the form of slurry.
The idea behind this was that having an actual manufactorum didn't seem to fit with the Shrine World plan, so I had to think outside the box somewhat. What kind of Adeptus Mechanicus type structure could I realistically justify on a Shrine World? It would obviously need to be a shrine of some kind.
From the Mechanicus perspective the space would need to be used in the most efficient way possible, so it seemed obvious to me that the structure would be multi-purpose. In this particular case, I've tried to conjure up the sense of a pumping station that provides water from an underground source (obviously consecrated) for general purposes, irrigation of gardens, holy water etc. (this is what I envisage in my head). I'm planning on adding a small fountain or something to one of the other buildings.
The outflow pipe flows into a small pool. I'm thinking this could perhaps be the type of shit lepers bathe in at Lourdes or something. Or more likely where chemicals and mineral particulates are filtered out in the form of slurry.
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