Tuesday, 31 January 2012

Death Guard marine #2

Raining blood from an ash-ridden sky or something.

If you had a load of rusty tubing bursting from your stomach, it's likely you'd look swollen too...

Rear view. Think I'm happier with the back than the front for some reason...
For this one, I needed to mess about a bit.  When I spray undercoated some of these marines (Army Painter uniform grey spray) I must've failed to shake the spray well enough, and in a couple of places the undercoat came out thicker than necessary.  The areas in question on this model were the chassis of the chainsword and the outer edge of the left foot where it joins the leg.

I decided to try and remedy this by making the aforementioned part of the chainsword look clogged up with chewed up bits of bloody meat and general gore. I made some attempt to make the effect look like it was following the direction of the teeth of the chainsword as the chain was going round. Kind of as if the blood was kicking backwards and slightly upwards across the hand and arm and downwards onto the leg and boot.  I did of course try and make the chain blade seem very rusty. Just because, y'know, in case the poor soul that's just been carved up hadn't already had their day ruined, they'd also have to suffer the indignity of a tetanus injection down the local A&E. Numb buttocks...  In my defence I had been listening to some fairly crusty stuff whilst I'd been working on him.  In fact, if you are going to be working on Death Guard or probably anything Nurgle, you should probably realise that Cursed - 'I' and probably Black Breath - 'Heavy Breathing' are essential listening.

I think the mouldy fruit green trim on this chap turned out quite well. Feel free to disagree or whatever. Also pretty happy with the rust on this one too.

I might get round to talking through the colours I used at some point soon. I wouldn't count on it though.

Monday, 30 January 2012

Death Guard marine number 1...

Front view. Relatively happy with this, but one thing  I'd done wrong was have my wet  palette  to close  to  my lamp which kicks out hella heat, resulting in a heavyish consistency in places that you can see in the image.
Rear view:  Pretty happy with the rust effect on back pack.  Might get round to doing a bit more on the  rotting head...

Right side: Mark of Nurgle, head crater with ooze. Brings to mind that  'orrible leper joke about somebody dipping bread in some poor beggar's neck. Tasty.
 Anyway, there we go, first picture post. That's it for the day, I reckons. This evening is likely to feature the new series of Whitechapel  and toffee cake. Class.

So, here we have it. The difficult first post. The blog equivalent of the difficult second album.

I suppose I might as well start by talking about what I'm working on at the moment, which is a slow-grow Warhammer 40,000 project.  More specifically, I am working on a Death Guard chaos space marine army.  Very slowly.

I'll be attempting to put each model singularly in an effort to make a more considered looking force.  I'll be using Forge World kits as well as the standard Games Workshop ones, and hopefully cross-combining bits of kit that I like the look of to come up with a reasonably individual army.

One thing that I decided to try and steer clear of was going for the standard Nurgle green colour scheme that (un)popular culture dictates should be used.  What I'm trying to do instead is use my own take on the original colour scheme of this space marine legion. In other words... dun-dun-derrrrrrrrrr... white.  Oh noes! White power armour! WTF?!!?!one1?1!!1

I will be using a gnarly green trim on it though which should hopefully look a bit like mouldering fruit. And rust. You can't beat a decent bit of corrosion can you? No you cannot.  Hopefully I'll manage to achieve a reasonably realistic rust effect.

Well, that's it for the brief introduction.  I'll hopefully shove some images up later tonight. For now, I must go and prepare a bean infested chilli.
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